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Valorant smoke durations
Valorant smoke durations












  • Collision and Nav Mesh (playable terrain) improvements.
  • We’ll continue monitoring how the maps are playing and make adjustments as necessary.* An added benefit is that this encourages ability usage and combat engagements to be spread out across the map which can help prevent the frequency of scenarios where all of the players expend all of their abilities and ultimates in the same place at the same time. This is to emphasize ability usage and teamwork in order to reliably gain control of these locations. The intention is that angles that are more difficult to clear are most commonly found in areas meant to reinforce existing territory control. *We’re peeling back a bit on the amount of locations that require ability usage, thorough angle checking or teamwork to clear safely.
  • The Entrance to A Sewer and the bottom of A Sewer.
  • valorant smoke durations

    Cover in A Lobby restructured to open up the space which allows for additional sight lines and traversal options.Adjusted numerous locations to allow clearing angles to be a bit more straightforward in the following places:.Expanded skill disparity range for playing with friends in rank placements.Competitive Mode will be made available during this patch, changes since closed beta:.We've also increased the inaccuracy for crouch-walking to more appropriately match the amount of evasion it provides. We've fixed this now so that running with the right-click is significantly more inaccurate than walking or standing still. This was making it so that the right-click was much more accurate on the run that intended. We discovered an accidental discrepancy in how we were applying movement inaccuracy to the Bucky's right-click, one we introduced during closed beta when we added a delay for players to receive walking accuracy when slowing down from a running state.Pushing through a smoke will still be risky, just more reasonable. The previous tuning for smokes made it far too punishing for players to push through and take a calculated risk-really encouraging them to be used as a powerful defensive stall tool.Adjusted tuning around screen effects when exiting and entering smokes.Added prevention for Spycam going through teleporter doors on Bind when placed on the frame from the outside.Fixed an issue where players could place a Cyber Cage on a Trapwire.Fixed an issue where Spycam blocked Spike defusal.Soul Orbs are now spawned when Reyna kills Phoenix during Run It Back.Blade Storm now refreshes when used to kill Phoenix during Run It Back.An increased window should keep this viable without eliminating the strategy. We like Viper’s unique ability to do “one-way” smokes, but some of the locations could create places where it was suicide to push through.Poison Orb activation cooldown increased.With Fragile, Viper’s team should have a big advantage on anyone if they fire on pushing enemies With Viper applying decay on her smokes, but only providing moderate chip damage on her area-damage skill, pushing through it was hard to punish.Note: the total damage is unchanged (the damage is lowered, but fragile increases it - it all evens out).Fragile is a debuff that increases damage taken.Snake Bite, taking damage will make a player fragile for a short time.This should allow Viper to cut up sights, maps, and other unique areas to either fake or help take ground. Viper Toxic screen is a potentially-strong vision slicing tool, but its access was well.terrible, making it only useful in a few spots on most maps.Toxic Screen now burns through walls, placing emitters at all valid locations (e.g., the ground) over its length.Hover over check marks to see sources for confirmed values. Whilst they may not be the true value, they have been tested so that they should be very accurate.

    #Valorant smoke durations Patch

    values not provided explicitly in game or from patch notes) are only estimates. Note: Values that are not marked as confirmed (i.e. Once it expires, the smoke will instantly dissipate. Upon landing, a smoke will rapidly expand. During this time, all players will see a visual indicator of the position the smoke will land in and hear an audio cue. Once Brimstone confirms the locations of his smokes, they will begin to deploy from the sky for a short amount of time. Once the display is set up, Brimstone can select a location to place a circular marker, showing where a smoke will land and how much of an area it will cover at most. This display is centered on Brimstone's location and will adjust as he moves but it has a maximum radius and will not display the entire map.

    valorant smoke durations valorant smoke durations

    Upon doing so, a tactical display of the map he is on will appear. Sky Smoke is a Vision Blocker ability that Brimstone has to equip before casting. Sky Smoke is a signature ability for Brimstone.












    Valorant smoke durations