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Retrospect lighting
Retrospect lighting







Just slashing through hordes of infected is made greatly satisfying thanks to stellar audio and visual feedback, and of course – the fluid animations. Techland has had previous experience with melee-oriented survival games such as the likes of Dead Island, so D ying Light featuring a similar combat system does come with all of its merits.

retrospect lighting

Although a very few of the lot actually manage to live through to see the story come to its largely satisfying conclusion – as you’d expect from a post-apocalyptic game. He is then is brought into a survivor camp called The Tower where he learns more about the happenings of the world around him and gets to meet a number of characters who start to become likable as you run errands for them throughout the course of the game. After a botched landing, Crane gets bitten by a zombie and falls unconscious. Players control Kyle Crane, an undercover GRE agent sent to the Quarantine Zone to retrieve some secretive documents from the game’s main antagonist who could lead to a cure. The game’s narrative isn’t anything to write home about, but it is certainly a worthwhile story that can be emotionally evocative at times.

retrospect lighting

It’s fair to say that Techland knocked it out of the park when it comes to nailing the “feel” of the game – with swift movement and smooth animations that all neatly tie into one another, rarely, if ever, giving the feeling of the game’s movement system being disjointed. In a market where players have either been accustomed to avoiding zombies completely in fear of running out of ammo in games like The Evil Within or stack kills upon kills like its nothing in games like Left 4 Dead, Dying Light’s freedom to choose how you want to go about dispatching enemies and rightfully suffer the consequences of your choice was pretty refreshing at the time, and still is – to this day. However, Dying Light doesn’t place any restrictions like Mirror’s Edge where only specific ledges and rooftops the player can scale, thereby giving it a newfound sense of freedom as you explore the zombie-infested city. Taking cues from games like Mirror’s Edge, the game’s focus was more towards traversal through the dilapidated ruins of the game’s world. However, it would be a mistake to describe Dying Light as just another post-apocalyptic game with an open world. Even the developer Techland themselves had previously worked on projects like Dead Island, so a new first-person post-apocalyptic game from the developer wouldn’t be anything new at that point. Players have been treated to all sorts of games that use this setting to great effect – from action-adventure games like The Last of Us to narrative adventures like The Walking Dead to co-op shooters like Left 4 Dead. Following a long period of waiting and awkward silence and rumours of the developer being acquired, Dying Light 2 Stay Human will be releasing next month, so the time seems ripe to ask the question – what made the original Dying Light one hell of a game?Īs mentioned previously, post-apocalyptic games aren’t anything new at this point and this was certainly the case when the original was released in 2015.

retrospect lighting

Even so, the game has managed to carve out a legacy for itself – so much so that fans had been left clamoring for a sequel.

retrospect lighting

Retrospect lighting ps3#

The turn of the century brought with itself this trend with racing games, the PS3 Xbox 360 generation had it with action-adventure games, and the trend continues right now with games that are free-to-play or have open-world elements in them.Īs fans of the game might already know, developer Techland’s 2015 release Dying Light largely falls into the bracket of the most prevalent games of the last generation. The games industry has outgrown many of its rivals such as movies and television in the revenue department among others and with the growing costs associated with developing a game – it has rather become common that a majority of developers and by extension, the publishers have gotten laser-focused on making a mark in particular genre or setting.







Retrospect lighting